![]() ![]() ![]() It was designed with Third Person Templates in mind and it works great with, but it also works without the templates so you can use it in your FPS or VR project. Templates for Playmaker FSM's 0 stars 0 forks Star Notifications Code Issues 0 Pull requests 0 Actions Projects 0 Wiki Security Insights master. It's not a traditional Behavior Tree neither a Scriptable Object concept but a new approach that combine some features from both. We already have a pretty cool AI in the Melee Combat Template but that was just a bonus so you can have a target to throw a few punches, but this one is a whole new thing.ĭesign from scratch with the goal to be customizable and expandable, this AI works with an FSM Node Editor that allows the creation of new behaviors easier with our built-in Actions & Decisions, advanced scripting knowledge is not necessary to create unique behaviors. After a long time of continuous development on our Third Person Templates we created a new template but this time AI is the focus. So this will be a new part of the website where i will be helping Playmaker developers transit to C. ![]()
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